Week 9: Gamification
Gamification is the application of game-design elements and game principles in non-game contexts. For instance, rewarding students with stickers, stars and stamps after completing their tasks. This is an important tool that can be used in classrooms in order to call student's attention and make them participate. In this case, for instance, Kahoot was used to asses students after the lesson. Kahoot has been a interesting and entertaining tool to work with, because it gives score in every question, so students will play and thinks fast in order to think. The limitation has to do with the use of internet and the need of having students focus on the activity, otherwise it won´t work, no matter how interesting it is. The following is a lesson plan made to work with Kahoot. Unit 2: Customs and traditions Lesson plan Context: Class of 22 students from the Third grade of high school in a private school in Valparaíso Objectives: Students will...